Imported CSS files
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127
epics/css/sys-mng-opi/CSS/MARTe/Interfaces/EPICSGAM/EPICSGAM.h
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127
epics/css/sys-mng-opi/CSS/MARTe/Interfaces/EPICSGAM/EPICSGAM.h
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/*
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* Copyright 2011 EFDA | European Fusion Development Agreement
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*
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* Licensed under the EUPL, Version 1.1 or - as soon they
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will be approved by the European Commission - subsequent
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versions of the EUPL (the "Licence");
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* You may not use this work except in compliance with the
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Licence.
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* You may obtain a copy of the Licence at:
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*
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* http://ec.europa.eu/idabc/eupl
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*
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* Unless required by applicable law or agreed to in
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writing, software distributed under the Licence is
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distributed on an "AS IS" basis,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
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express or implied.
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* See the Licence for the specific language governing
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permissions and limitations under the Licence.
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*
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* $Id$
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*
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**/
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#if !defined(_EPICS_GAM_)
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#define _EPICS_GAM_
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#include "System.h"
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#include "GAM.h"
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#include "HttpInterface.h"
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#include "MessageHandler.h"
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// TODO --start
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#include "GCRTemplate.h"
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#include "FString.h"
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// TODO also add support for DDBOutputInterface as well
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//#include "DDBOutputInterface.h"
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#include "DDBInputInterface.h"
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#include "DDBIOInterface.h"
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//#include "RTDataCollector.h"
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#include "SignalInterface.h"
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// TODO -- end
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#include "EPICSSignalsTable.h"
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OBJECT_DLL(EPICSGAM)
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;
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class EPICSGAM
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: public GAM, public HttpInterface, public MessageHandler {
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OBJECT_DLL_STUFF(EPICSGAM)
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private:
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static const char * css;
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/** Get Data Collected during the pulse */
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// GCRTemplate<SignalInterface> GetSignal(const FString &jpfSignalName);
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// DDB Interface for the Time
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DDBInputInterface *usecTime;
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// Fast Trigger Request signal
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DDBIOInterface *fastTrigger;
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// Jpf Data Collection
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DDBInputInterface *jpfData;
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// Has trigger signal
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bool hasTriggerSignal;
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// Data Collector
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// RTDataCollector dataCollector;
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// flag to avoid processing messages during pulse
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bool acceptingMessages;
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/** SignalTable Database */
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EPICSSignalsTable signalTable;
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public:
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EPICSGAM();
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virtual ~EPICSGAM(){};
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// Initialise the module
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// which is the difference between Initialise and Object Load Setup?
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virtual bool Initialise(ConfigurationDataBase& cdbData);
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/** Execute the module functionalities */
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virtual bool Execute(GAM_FunctionNumbers functionNumber);
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/** Implements the Saving of the parameters to Configuration Data Base */
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virtual bool ObjectSaveSetup(ConfigurationDataBase &info, StreamInterface *err) {
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return True;
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}
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/** Menu Interface */
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// virtual bool MenuInterface(StreamInterface &in,StreamInterface &out,void *userData) {
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// return dataCollector.ObjectDescription(in, True);
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// }
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/**
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* Builds the webpage.
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* @param hStream The HttpStream to write to.
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* @return False on error, True otherwise.
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*/
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virtual bool ProcessHttpMessage(HttpStream &hStream);
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protected:
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// MESSAGE HANDLER INTERFACE
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virtual bool ProcessMessage(GCRTemplate<MessageEnvelope> envelope);
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};
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#endif
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