Imported CSS files
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106
epics/css/sys-mng-opi/CSS/MARTe/GAMs/isttokbiblio/WaveformGAM.h
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106
epics/css/sys-mng-opi/CSS/MARTe/GAMs/isttokbiblio/WaveformGAM.h
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#ifndef _WAVEFORMGAM_H
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#define _WAVEFORMGAM_H
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//#include <dirent.h>
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#include "DDBInputInterface.h"
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#include "DDBOutputInterface.h"
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#include "GAM.h"
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#include "HtmlStream.h"
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#include "IWaveform.h"
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OBJECT_DLL(WaveformGAM)
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class WaveformGAM : public GAM, public HttpInterface {
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private:
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DDBInputInterface *SignalsInputInterface;
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DDBOutputInterface *SignalsOutputInterface;
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struct InputInterfaceStruct {
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int32 usecDischargeTime;
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int32 WaveformMode;
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int32 PlasmaDirection;
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int32 DischargeStatus;
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};
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struct OutputInterfaceStruct {
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float WaveformOutput;
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};
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IWaveform *waveform_1_p;
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IWaveform *waveform_2_p;
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IWaveform *waveform_breakdown;
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IWaveform *waveform_breakdown_negative;
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IWaveform *waveform_1_n;
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IWaveform *waveform_2_n;
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IWaveform *waveform_inversion_positive_to_negative;
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IWaveform *waveform_inversion_negative_to_positive;
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int waveform_1_p_vector_size;
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float *waveform_1_p_index_vector;
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float *waveform_1_p_data_vector;
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float waveform_1_p_max_value;
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float waveform_1_p_min_value;
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bool waveform_1_p_available;
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// waveform_mode_1_negative
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int waveform_1_n_vector_size;
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float *waveform_1_n_index_vector;
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float *waveform_1_n_data_vector;
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bool waveform_1_n_available;
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// waveform_mode_2_positive
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int waveform_2_p_vector_size;
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float *waveform_2_p_index_vector;
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float *waveform_2_p_data_vector;
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float waveform_2_p_max_value;
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float waveform_2_p_min_value;
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bool waveform_2_p_available;
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// waveform_mode_2_negative
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int waveform_2_n_vector_size;
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float *waveform_2_n_index_vector;
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float *waveform_2_n_data_vector;
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bool waveform_2_n_available;
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// waveform_breakdown
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int waveform_breakdown_vector_size;
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float *waveform_breakdown_index_vector;
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float *waveform_breakdown_data_vector;
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bool waveform_breakdown_available;
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// waveform_breakdown_negative
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int waveform_breakdown_negative_vector_size;
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float *waveform_breakdown_negative_index_vector;
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float *waveform_breakdown_negative_data_vector;
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bool waveform_breakdown_negative_available;
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// waveform_inversion_positive_to_negative
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int waveform_inversion_positive_to_negative_vector_size;
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float *waveform_inversion_positive_to_negative_index_vector;
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float *waveform_inversion_positive_to_negative_data_vector;
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bool waveform_inversion_positive_to_negative_available;
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// waveform_inversion_negative_to_positive
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int waveform_inversion_negative_to_positive_vector_size;
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float *waveform_inversion_negative_to_positive_index_vector;
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float *waveform_inversion_negative_to_positive_data_vector;
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bool waveform_inversion_negative_to_positive_available;
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bool view_input_variables;
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public:
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// Default constructor
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WaveformGAM();
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// Destructor
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virtual ~WaveformGAM();
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// Initialise the module
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virtual bool Initialise(ConfigurationDataBase& cdbData);
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// Execute the module functionalities
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virtual bool Execute(GAM_FunctionNumbers functionNumber);
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virtual bool ProcessHttpMessage(HttpStream &hStream);
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OBJECT_DLL_STUFF(WaveformGAM)
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};
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#endif
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