Imported CSS files
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/*
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* File: LookupTable.h
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* Author: ivoc, ipfn
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*
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* Created on August 26, 2010
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* last modified on August 26, 2010
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* version: 0.1
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*/
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#ifndef _TIMEWINDOWSGAM_H
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#define _TIMEWINDOWSGAM_H
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//#include <dirent.h>
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#include "DDBInputInterface.h"
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#include "DDBOutputInterface.h"
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#include "HtmlStream.h"
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#include "GAM.h"
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#include "IntegerSequentialControl.h"
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OBJECT_DLL(TimeWindowsGAM)
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class TimeWindowsGAM : public GAM, public HttpInterface {
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private:
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DDBInputInterface *SignalsInputInterface;
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DDBOutputInterface *SignalsOutputInterface;
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struct InputInterfaceStruct {
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float PlasmaCurrent;
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int usecTime;
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int InSaturation;
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int SlowStopBool;
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int HardStopBool;
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};
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struct OutputInterfaceStruct {
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int PrimaryWaveformMode;
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int HorizontalWaveformMode;
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int VerticalWaveformMode;
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int usecDischargeTime;
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int PlasmaDirection;
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int DischargeStatus;
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int ToroidalMode;
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int ToroidalStatus;
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int PuffingMode;
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int PuffingStatus;
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};
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IntegerSequentialControl *vertical_positive_timewindows;
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IntegerSequentialControl *horizontal_positive_timewindows;
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IntegerSequentialControl *primary_positive_timewindows;
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IntegerSequentialControl *vertical_negative_timewindows;
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IntegerSequentialControl *horizontal_negative_timewindows;
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IntegerSequentialControl *primary_negative_timewindows;
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int usec_pre_pulse_time;
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int last_dischage_status;
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int last_plasma_direction;
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int maximum_inversion_usectime;
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int usectime_to_wait_for_starting_operation;
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int time_between_online_and_discharge;
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int saved_usec_time;
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int n_cycles_temp;
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int initial_online_time;
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int apagar_depois_time_between_pre_and_shot;
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bool in_positive_breakdown_scenario;
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bool in_negative_breakdown_scenario;
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bool in_inversion_from_positive_to_negative_scenario;
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bool in_inversion_from_negative_to_positive_scenario;
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bool power_supplies_started;
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bool end_discharge_after_unsuccess_bool;
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bool auto_breakdown;
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int usecthread_cycle_time;
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// FString Directory;
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float discharge_time;
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int number_of_cycles;
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bool first_cycle_positive_bool;
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// positive_time_windows
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int positive_number_of_time_windows;
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float *positive_time_windows_values;
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int *corrected_positive_time_windows_values;
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int *positive_primary_mode;
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int *positive_horizontal_mode;
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int *positive_vertical_mode;
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// negative_time_windows
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int negative_number_of_time_windows;
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float *negative_time_windows_values;
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int *corrected_negative_time_windows_values;
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int *negative_primary_mode;
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int *negative_horizontal_mode;
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int *negative_vertical_mode;
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int puffing_mode;
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bool puffing_in_timewindows_mode;
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bool view_input_variables;
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public:
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// Default constructor
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TimeWindowsGAM();
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// Destructor
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virtual ~TimeWindowsGAM();
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// Initialise the module
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virtual bool Initialise(ConfigurationDataBase& cdbData);
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// Execute the module functionalities
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virtual bool Execute(GAM_FunctionNumbers functionNumber);
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virtual bool ProcessHttpMessage(HttpStream &hStream);
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OBJECT_DLL_STUFF(TimeWindowsGAM)
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};
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#endif
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