Imported CSS files
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#ifndef _TECHNICALSIGNALSGAM_H
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#define _TECHNICALSIGNALSGAM_H
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//#include <dirent.h>
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#include "DDBInputInterface.h"
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#include "DDBOutputInterface.h"
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#include "GAM.h"
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#include "HtmlStream.h"
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OBJECT_DLL(TechnicalSignalsGAM)
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class TechnicalSignalsGAM : public GAM, public HttpInterface {
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private:
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DDBInputInterface *SignalsInputInterface;
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DDBOutputInterface *SignalsOutputInterface;
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struct InputInterfaceStruct {
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float ADC_horizontal_current;
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float ADC_vertical_current;
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float ADC_primary_current;
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float ADC_vloop;
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float HAlfaOutput;
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int usectime;
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};
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struct OutputInterfaceStruct {
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float HorizontalCurrent;
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float VerticalCurrent;
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float PrimaryCurrent;
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float IronCoreSaturation;
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float VLoop;
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float HAlfa;
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};
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bool calculate_h_alpha_bool;
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int n_samples;
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float accumulator_1;
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float accumulator_2;
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float accumulator_3;
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float accumulator_4;
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float remove_offset_1;
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float remove_offset_2;
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float remove_offset_3;
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float remove_offset_4;
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int usectime_to_wait_for_starting_operation;
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float *old_v_loop_value_storage;
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float filtered_v_loop;
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int number_of_points_for_average;
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int i;
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bool view_input_variables;
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public:
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// Default constructor
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TechnicalSignalsGAM();
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// Destructor
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virtual ~TechnicalSignalsGAM();
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// Initialise the module
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virtual bool Initialise(ConfigurationDataBase& cdbData);
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// Execute the module functionalities
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virtual bool Execute(GAM_FunctionNumbers functionNumber);
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virtual bool ProcessHttpMessage(HttpStream &hStream);
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OBJECT_DLL_STUFF(TechnicalSignalsGAM)
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};
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#endif
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